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Perks Empty Perks

Post by Squird5 on Mon Jan 25, 2010 6:44 pm

NameLevel ReqOther ReqRanksEffects
Adrenaline Rush6ST < 101+1 to Strength when your HP drops below 50%
Awareness3PE 51Examining a target shows hitpoints, weapon and armor
Better Criticals9PE 6, AG 4, LK 6120% bonus critical hit damage
Bonus HtH Damage3ST 6, AG 63+2 points of damage for hand-to-hand and melee attacks
Bonus Ranged Damage6AG 6, LK 62+2 points of damage for attacks with ranged weapons
Comprehension3IN 6150% more skill points when reading books
Cult of Personality12CH 101People will always view you favorably, no matter your reputation and their alignment
Demolition Expert9AG 4, Traps 75%1Explosives do 15% more damage and always detonate on time
Educated6IN 63+2 skill points at level up
Explorer9---1Higher chance of finding special places and people in random encounters
Fortune Finder6LK 81Additional money is found during random encounters
Gain (SPECIAL)12(SPECIAL) < 101+1 to the respective Statistic
Gambler6Gambling 50%1+20% to Gambling
Ghost6Sneak 60%1+20% to Sneak in dark conditions
Harmless6Steal 50%1+20% to Steal, and NPC's reaction is better when cought
Healer3PE 7, IN 5, AG 6, First Aid 40%24-10 more hit points healed when using First Aid or Doctor skills
Here and Now3---1Immediately gain an extra level
Kama Sutra Master3EN 5, AG 51Some characters are more likely to have relations with you
Lifegiver12EN 42Additional 4 Hit Points per level-up
Light Step9AG 5, LK 5150% reduction in your chance of setting off a trap
Living Anatomy12Doctor 60%1+10% to Doctor and +5 damage to living creatures
Master Thief12Lockpick 50%, Steal 50%1+15% to skills: Lockpick and Steal
Master Trader9CH 7, Barter 75%125% discount when purchasing items from stores and traders
Medic12First Aid 40% or Doctor 40%1+10% to skills: First Aid and Doctor
More Criticals6LK 63+5% chance of critical hits
Mr. Fixit12Science 40% or Repair 40%1+10% to skills: Repair and Science
Mysterious Stranger9LK 41Chance you will gain a temporary ally in random encounters
Negotiator6Barter 50%, Speech 50%1+10% to skills: Speech and Barter
Pack Rat6---1Carry an addition 50 lbs. of equipment
Presence3CH 63Better reaction from NPCs
Pyromaniac9Big Guns 75%1+5 points of damage with fire-based weapons
Rad Resistance6EN 6, IN 42+15% to Radiation Resistance
Ranger6EN 61+15% to Outdoorsman
Salesman6Barter 50%1+15% to Barter
Silent Running6AG 6, Sneak 50%1Able to sneak and run at the same time
Slayer24ST 8, AG 8, Unarmed 80%1All HtH attacks are critical hits
Snakeater6EN 32+25% to Poison Resistance
Sniper24PE 8, AG 8, Small Guns 80%1+5% chance to score a critical hit with ranged weapons
Speaker9Speech 50%1+20% to Speech
Strong Back3ST 6, EN 63Carry an additional 50 lbs. of equipment
Survivalist3EN 6, IN 6, Outdoorsman 40%1+25% to Outdoorsman
Swift Learner3IN 43+5% bonus whenever XP is earned
Tag!12---1Pick an addition Tag Skill
Thief3---1+10% to skills: Sneak, Lockpick, Steal and Traps
Weapon Handling12ST < 7, AG 51+3 to Strength for weapon calculations

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