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What Stat system should we use?

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Post by Squird5 Wed Jan 27, 2010 3:38 pm

So... The more I think about it, the more I'm inclined to switch to the SPECIAL system (More closely to the Fallout, Fallout 2, Fallout Tactics, Fallout PNP version.)
The level's stat boosts would flow better, and there would be more skill progression than the current (You can max some skills at level one...)


However, Potato will complain that we are not being original. Original or not, the system works, and we can not say the same about the one we have set at the moment...
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Post by Safire Wed Jan 27, 2010 4:03 pm

I'm more familiar with the system in place...
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Post by Squird5 Wed Jan 27, 2010 4:06 pm

Super simplified version of This
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Post by Warhornet Wed Jan 27, 2010 6:35 pm

Keep them as is. It works, and noone can complain about unoriginality, at least mostly.
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Post by Squird5 Wed Jan 27, 2010 6:36 pm

And ideas for a progression fix then?
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Post by Safire Wed Jan 27, 2010 9:18 pm

Dice arent up yet
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Post by SuperPotato Wed Jan 27, 2010 9:27 pm

You changed the system to SPECIAL... Even though more people voted to keep it the same.
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Post by Squird5 Wed Jan 27, 2010 9:29 pm

It's a tie...
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Post by SuperPotato Wed Jan 27, 2010 9:54 pm

Either you voted, or someone voted after I posted.
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Post by Safire Thu Jan 28, 2010 6:54 am

I shoulda voted current....new system is not simplified version of that, it is more complicated version of that
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Post by Squird5 Thu Jan 28, 2010 7:57 am

No... If it was more complicated, I wouldn't even know what was going on...
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Post by SuperPotato Thu Jan 28, 2010 7:19 pm

I still dunno what's happening...
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Post by Squird5 Thu Jan 28, 2010 7:23 pm

You're being attacked by a mutant...

That has nothing to do with stats...
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Post by SuperPotato Thu Jan 28, 2010 7:28 pm

What I posted got deleted anyway, apparently.
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Post by Squird5 Thu Jan 28, 2010 7:29 pm

Because it was PURE OOC!!
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